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Introducing Autodesk Maya (eBook, ) [].

The book will help you unleash your creativity, thus helping you create visual representations of the world around you on your computer screen much in the same way that a brush enables a painter to transform the blank canvas into a aufodesk statement of human imagination.
Download Maya LT | Maya LT Free Trial | Autodesk.Error: File not found – pdfFiller
Update: Having completed this book, I can say Definitely one of the best ways to get started with Maya I’m already modeling, rigging, texturing, and animating and now know what specific areas I need to focus on to move forward. Highly recommend this book. I bought this to give to a 9th grade student working on an animation competition. It seems to have given this newbie all he needed to get started. The chapters guided him through making a solar system step by step.
The other chapters continue in that fashion teaching new content step by step. He doesn’t get stuck or confused when using the book so I can spend time helping him think of his entry for the competition. For total beginners which my students generally are , this book is not well designed. In the first section of Chapter 2 on navigation, the author describes selecting and deselecting objects I haven’t gotten to much further, I admit, but this minor oversight could lead to a beginner’s major headache.
So far, Lance Flavell’s ‘Beginning Blender’ has one of the best introductory texts for students new to 3D modeling; it builds skills and information in a logical well-paced way, balancing difficult challenges with easier ones. I really with the ‘Introducing Autodesk Maya’ series where the equivalent of Flavell’s book for Blender. I’ll keep going through it and hopefully I can revise this review later, but so far, this book is really best for someone already at least a little familiar with 3D software.
One person found this helpful. Good for total beginners in Maya, but as a user of several years, I was hoping for some in-depth tutorials. Full skeletal rigs including clavicles, blend shapes for facial expressions, xGen hair systems, more exploration of gravity fields and related dynamics, and maybe importing of sound could’ve improved the book. Also, colored photos would’ve been much easier to follow over the black and white ones used, and using bold text for listed commands and operations would’ve helped likewise.
Previous books I’ve read for Maya have contained all the above suggestions, and I expected such from this book. Still, it’s not a total waste, even if you’re seasoned. I got Maya , but read the table of contents of this one and the one for and they were the same, so I got this one. It is ok for an intro. I like that it dove right in to creating something and using a lot of the interface. It’s at least clear and concise, but it’s worthless if you’re just trying to solve a problem.
The book is a specific series of projects designed to teach you a random bundle of skills with each lesson, so if you have the time to spend doing exactly that and figure it’s a couple hours, at least, per lesson and you want to teach yourself to use Maya, it will do the job and you won’t pull your hair out in the process. But if you’re looking for a well-laid out reference book you can turn to in the course of your own projects, this isn’t it.
I’m still looking for a good one Solid book Animation par ordinateur. Affichage tridimensionnel. All rights reserved. Privacy Policy Terms and Conditions.
Please sign in to WorldCat Don’t have an account? Remember me on this computer. Cancel Forgot your password? Dariush Derakhshani. This is a newly-updated, step-by-step guide to the most popular and complex 3D application on the market, Autodesk Maya. Maya Computer file Computer animation. View all subjects. Similar Items. Print version: Derakhshani, Dariush. Hoboken : Wiley, Dariush Derakhshani Find more information about: Dariush Derakhshani.
Autodesk official training guide. Home About Help Search. Previous page. Publication date. Print length. See all details. Next page. About the Author Prof. We strive to be the first and the best. That is our promise and our goal. Our team of authors consists of highly qualified and experienced Engineers, Programmers, and animation specialists who have a strong academic and industrial background.
They understand the needs of the students, the faculty, and the challenges the students face when they start working in industry. All our books have been structured in a way that facilitates teaching and learning, and also exposes students to real-world applications. The textbooks, apart from providing comprehensive study material, are well appreciated for the simplicity of content, clarity of style, and the in-depth coverage of the subject.
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Sham Tickoo Purdue Univ. Brief content visible, double tap to read full content. AbcExport : Improved the performance of util::isAnimated for complex rigging. Alembic : Added UI options for exporting color sets and face sets. Cache Representation – Baked Geometry. Fixed a crash when exporting an empty mesh with GPU cache. GPU Cache : Fixed a problem with exporting multiple hierarchies to multiple files. Data Transfer. Direct Connect : Fixed a crash when importing JT files.
Obj export : Fixed an issue when exporting a file node connected to a Lambert shader. Fixed a problem with html docs not wrapping to window size. Fixed an error in the hyperShade documentation. Fixed an error in the playblast command documentation.
Fixed an error in the hairSystemShape documentation. Fixed an issue with scriptTable Python example. Fixed an error in the hairSystem node documentation. Fixed an error in the recordAttr command documentation. Sequencer : Fixed an error in the sequencer documentation. External Plugins.
Fixed a problem with the Bonus Tools page from Help menu. File Referencing. Fixed a problem where referencing a MEL file creates a reference node every time you open a scene. Fixed an issue to allow the switching of render layers with unloaded references in certain cases. Fixed an issue where placeholder namespace mapping was not working correctly with offline parent edit on Export To Offline file. Fixed a problem with resolving file names permanently. Fixed an issue where referencing a scene with a child reference does not properly convert units.
File referencing: Fixed a problem with the evaluation of expressions during file load which could result in errors or incomplete file load. Fixed an issue where referenced character set is incorrectly updated when changed.
Fixed an issue where reloading a reference is asking for the file paths again. Fixed an issue where relationship command light linker is causing larger scene files. Fixed a problem where parent reference edits are not persistent.
Fixed a crash when unloading reference after mental ray plug-in is unloaded. Fixed an issue with display layers when referencing an object with layers.
Fixed an issue with nested reference load state being lost. Fixed an issue where the Load saved reference load state is not being respected in certain cases. Fixed an issue where unloading a locked reference node will prompt a dialog.
Fixed a problem where storable state of dynamic attributes is lost after saving scene. Fixed an issue where file -modified command doesn’t remove the asterisk next to the file name in the Maya window title.
Fixed an issue where options used to reference files using MPxFileTranslator are not retained in main Maya scene. Fixed an issue to populate the File Name field with the existing saved scene name when Save As is invoked. Fixed a problem where expressions don’t preserve unique long names for underworld nodes. Fixed errors with incremental save when the file name does not exist on disk.
Fixed an issue with exporting construction history on selected nodes. Fixed an issue where archiving scene doesn’t include entire image sequence texture. Fixed a crash when turning off a grid on a cached auto-resize fluid. Fixed a crash with loading unknown node type with compound multi attributes.
Fixed a crash when instancing an object containing custom dynamic attributes. Fixed an issue with the getAttr command documentation. Prevent a crash when calling currentCallbackId after the current callback has been removed. Fixed a crash when replacing custom dynamic attributes with extension attributes. Fixed a problem where plug-ins that are derived from MPxDataType won’t unload. Added option to force the Legacy Default Viewport size. Fixed the value setting in intSliderGrp and floatSliderGrp to properly use the slider group set function.
Fixed an issue where Increment and Save doesn’t add the file name to the Recently Open file list. Fixed an issue where deleting the outputGeometry node deletes the entire network.
Fixed a MEL memory read error that leads to a crash. Fixed a crash when Playblast in batch mode on Linux. Fixed an issue where mayaMixin. Fixed an issue where DG profile column headers are indicating milliseconds instead of seconds. Fixed an issue where dynamic attribute readable and writable states are not written to scene file. HIK : Fixed an issue to allow double-evaluation on auxiliaries. HIK : Fixed a problem with rotation interpolation. HIK : Added support for removing animation from animLayers after a bake.
HIK : Fixed an issue when baking auxiliary effector. HIK : Added a warning when trying to change accumulation parameters on non empty layers. HIK : Fixed an issue when keying in autokey. HIK : Fixed a crash when pasting keys on timeline. HIK : Fixed an issue with head effector behaving as if it is always pinned on rotation.
HIK : Fixed an issue to prevent baking of non animatable properties on the rig. Documentation and Support folder provide. License error when attempting to batch bake with Turtle using T1MF license. Fixed a crash with miLabel on particleShape or nParticleShape during mental ray render. Fixed a crash with mayabase shader while rendering with mental ray. Fixed a crash when creating render layer while IPR is running.
Fixed an issue where imported mesh causes distorted flakes in mia shader. Fixed an issue where scenes with motion blur and large scale are not working well with BSP2. Fixed an issue where mental ray is not reading the alpha channel in a dds texture correctly. Fixed a crash with motion blurred object lights in mental ray.
Fixed an issue where interpolation flag of the Z framebuffer is ignored in Adaptive Sampling mode. Fixed an issue with mental ray depth buffer. Fixed an issue where image plane casts shadows when rendered with mental ray.
Fixed an issue with the mental ray render flags on image plane transform nodes. Fixed an issue where Skip existing frames causes mental ray batch renders to hang on Mac. Meta Data. Fixed an issue where applyMetadata commands are not selected when using Export selection. Mesh crease data: Maya crashes when querying non-numeric data. UV Texture Editor – selected texture border edges are difficult to see.
Per face material assignment for polygon object without history is lost after combine polyUnite. Crash on undo after attempt to bridge an edge loop border with another. Tool context for creating NURBS does not respect the setting for degrees and always uses the default 3. Select Edge Loop crashes when selecting edges on polygons with deleteEdge history. The second UVset is deleted when the default map1 is renamed. Black vertex color may not be saved with scene file correctly.
Pre-selection highlighting will display components that are hidden with Isolate select. Drag selection with Camera based paint selection does not work when selecting edges. Incorrect results with bevel when units are in inches. Vertex snapping may crash when using camera based selection.
Soft selection doesn’t work with custom plug-in shapes and components. Maya may become unstable when using Quad Draw on combined meshes with history. Bevel after boolean operation deletes the shader. Topological Symmetry does not work as expected with open surfaces. Vertex tangents are wrong with extremely large scale meshes.
MTK Mesh editing tools do not stay active upon file save. Hardcoded 3dPaintTextures path used in Maya code will cause unexpected Maya behavior, if the 3dPaintTextures string is in the 3dPaintTextures project setting. Fixed a crash with polySeparate on certain meshes. Smooth Mesh Preview inhibits display of color sets other than the first.
Modeling Toolkit: Symmetry only works with pivot in Local mode. Instability issues with certain meshes when using Append to Polygon and Extrude.
Files · a2dbcbbbfcdee · examples / Learning Autodesk Maya · GitLab
This is fine for solids, по этому сообщению for shells, even at high resolutions this results in penetrating liquids. This is an issue happening autodesk maya 2015 documentation free the Nvidia driver side and it has been fixed in driver Fixed a problem where storable state of dynamic attributes is lost after saving scene.